Games I play and why

Here is some of the games I play and why. Sorry its not boring old COD and fornite.

Arma 3 - Antistasi Mod

Why I Play It
Arma 3 is one of the most realistic military simulators out there, and the Antistasi mod takes it to another level. It’s a guerrilla warfare scenario where you start with almost nothing and have to fight against a powerful occupying force. I host a private Antistasi server for me and my friends, where we work together to take back territory, gather resources, and build up our resistance.

Skills I’ve Learned

  • Strategic Planning – Missions require careful planning, from ambush tactics to nighttime stealth ops.
  • Resource Management – We have to scavenge weapons, vehicles, and supplies instead of relying on unlimited resources.
  • Teamwork & Communication – Coordinating attacks and managing limited equipment makes teamwork essential.

One of Our Best Moments
One of the best parts of Antistasi is thinking outside the box. One night, my friends and I planned a stealth operation to steal an enemy helicopter. We snuck into their base under the cover of darkness, avoided patrols, and managed to hijack the chopper. But there was a problem – none of us were trained pilots. So instead of flying it, we towed it out of the base using an old, beat-up car. Somehow, we got it back to our base in one piece, and it became one of our most valuable assets.

Stormworks: Build and Rescue

Why I Play It
Stormworks is a game I can’t get enough of. The level of engineering and logic behind every creation makes it incredibly rewarding. Unlike most games where vehicles are pre-built, in Stormworks, everything is placed block by block—from the hull of a ship to the wiring inside a helicopter. The real challenge comes with making everything function properly using custom logic systems and programming.

Skills I’ve Learned

  • Engineering & Design – Every vehicle I create has to be functional, efficient, and capable of handling different conditions.
  • Logic & Circuitry – Stormworks uses a microcontroller system where I design circuits to make my vehicles work.
  • Programming (LUA) – For advanced automation and controls, I write LUA scripts to enhance microcontrollers and optimize vehicle performance.

Some of My Best Builds
One of my most satisfying builds was a 27m SAR boat based on the CCGS Vakta. It features a custom-built microcontroller system for navigation, engine control, and automated emergency systems. I also created a loading screen system that displays useful data across multiple screens. Fine-tuning everything, from fuel efficiency to stabilization, made it a challenging but rewarding project.

Another favorite creation was a 40-meter-long amphibious rescue boat with wheels, allowing it to drive straight to the hospital after missions. I worked on this in collaboration with my Swedish friend, who built his own boat. Together, we ran search and rescue missions, testing our designs in extreme weather and high-seas rescues.

War Thunder

Why I Play It
War Thunder is one of the best military combat games, offering realistic tank, aircraft, and helicopter battles. I’ve played for a while, focusing on different tech trees and working my way up to some of the most advanced vehicles in the game. The combination of strategy, vehicle knowledge, and teamwork keeps it engaging.

Skills I’ve Learned

  • Tactical Thinking – Understanding positioning, armor angling, and battlefield awareness.
  • Vehicle Knowledge – Learning how different tanks, jets, and helicopters function in combat.
  • Precision & Reflexes – Reacting quickly in dogfights and ground battles.

My Progress & Best Vehicles

  • American Ground Tree – Reached the M1A2 Abrams, one of the best modern MBTs in the game.
  • Russian Air Tree – Unlocked the Ka-50, a powerful attack helicopter with deadly missiles.
  • American Air Tree – Reached the F-16, one of the fastest and most maneuverable jets in War Thunder.

Grinding through these trees took time, but it was worth it to experience some of the best high-tier combat the game has to offer.

Satisfactory

Why I Play It
Satisfactory is an incredible open-world factory-building game where efficiency is everything. I play it with my Dutch friend, and together we create huge automated factories that require careful planning and optimization. The challenge of making everything fit while keeping production smooth makes it both fun and rewarding.

Skills I’ve Learned

  • Logistics & Planning – Designing large-scale factory layouts to maximize efficiency.
  • Automation & Optimization – Setting up conveyor belts, pipelines, and power grids to keep production running.
  • Problem-Solving – Fixing bottlenecks and ensuring every part of the factory works seamlessly.

Our Factory Projects
One of our best projects was a massive industrial complex where every machine and conveyor belt was carefully placed to ensure smooth production. Planning out the layout, keeping power balanced, and optimizing transportation systems took a lot of effort, but seeing it all work flawlessly was worth it.

FiveM - Whiteline State RP

Why I Played It
From 2019 to 2024, I ran a massive FiveM server, and it was one of the most exciting and challenging projects I’ve ever taken on. As the sole developer, I built and managed everything, working with a huge team to create an immersive roleplay experience. The server grew into a large community, and running it taught me a lot about business, partnerships, and handling large-scale operations.

Skills I Learned

  • Business Management – Handling finances, getting partnerships, and growing a brand.
  • Development & Server Management – Setting up and maintaining a complex multiplayer server.
  • Marketing & Branding – Designing the website, creating trailers, and promoting the server.
  • Video Production – Recording, editing, and making promotional content.
  • Law Enforcement Training – I personally trained police players, learning the entire U.S. law enforcement doctrine, including radio codes, legal procedures, and department policies.
  • Legal Knowledge – I became familiar with U.S. laws, rights, and procedures, making the roleplay as realistic as possible.

The Scale of the Server
At its peak, the server was pulling in large amounts of revenue, with $600 for a set of 15 cars becoming a normal expense. Keeping it running wasn’t cheap, but the experience of managing everything—from development to training police officers—was incredibly valuable.

Why I Closed It
By 2024, things had started to slow down, and I had other projects taking up my time. While shutting it down was a tough decision, I moved on with a ton of experience that I now apply to other ventures.